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Without 2D video circuitry we wouldn't be able to see anything on our monitors. Video circuitry is either integrated directly into a system's motherboard, or located on a video card that plugs into the motherboard. Integrated or "on board" video is cost effective, but that's because manufacturers nearly always integrate low-end video. This guide will focus on graphics cards (also called video cards or video adapters). The type
of card you need depends on what you do with your computer. If you primarily
use your computer for business and web surfing, a good, "dedicated
2D" card can produce exceptional looking documents and presentations.
If you're a gamer or someone who frequently works with graphics, you will
probably want a card that can handle serious 3D. While accelerator cards are still widely used, the most recent and expensive type of video card has what is called a co-processor or GPU (graphics processing unit). A GPU acts similarly to a CPU except that it is dedicated to graphics work. The GPU does the majority of the video related calculations, freeing up the CPU to attend to other matters. A GPU is actually more complex than a CPU, and hence more expensive. It is also important to know that there are dedicated 2D cards as well as 2D/3D combination cards. All modern 3D cards are also 2D capable, and are therefore commonly referred to as 2D/3D combination cards. Combination cards may be of either the accelerator variety or the co-processor variety. Dedicated 2D cards will be of the accelerator variety, and should speed up performance in a Window's environment. For instance, lines, windows, curves, and fonts will be drawn faster. Contrary to what many people seem to think, if you only have dedicated 2D, you will still be able to view 3D graphics. That's because everything is 2D based. However, 3D graphics won't look nearly as good, plus performance may lag. In addition,
both AMD and Intel incorporate media enhancing technology into their processors,
such as 3Dnow! (AMD), SIMD2 (Intel), and MMX (both). These technologies
won't allow you to view graphics if you don't already have graphics circuitry,
but if you do, and the software you are using supports the enhancement
technology, images should look a bit better than they otherwise would.
A monitor can usually support a number of different fixed resolutions, such as 800x600 dpi (dots per inch), 1024x768 dpi, or 1280x1024 dpi, where the first number represents the number of pixels horizontally, and the second, the number of pixels vertically. To a certain degree, the size of your monitor determines which resolution you should use. When shopping for a video card, make sure it can support the resolution you want to use at the appropriate color depth (we'll discuss color next). Here are some basic resolution guidelines. Professional
2D graphics users will probably want to use a resolution of 1600x1200
dpi or higher, which usually requires at least a 19" monitor. *Note: High color results in only a very small loss of visible image quality, but may give you slightly faster performance. |
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| Color
depth 4-bit -----------------------> 8-bit -----------------------> 16-bit ----------------------> 24/32-bit -------------------> |
Description Standard VGA ---------------> 256-color mode -------------> High color ------------------> True color ------------------> |
No.
of colors 16 256 65,536 16,777,216 |
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RAMDAC
The RAMDAC
affects both image quality and refresh rate (which we cover in the next
section). You can judge a RAMDAC's quality by its speed. Today speeds
range from approximately 200MHz to 350MHz. Faster is better.
Another way
to improve performance is by lowering your refresh rate. The latest interface is called AGP (Accelerated Graphics Port). Your motherboard may have an AGP1x/2x slot, an AGP4x slot, or no AGP slot at all. If you don't have an AGP slot, then you'll have to purchase a PCI video card. AGP has a much higher bandwidth than PCI (the higher the bandwidth, the faster data can be transmitted), which makes it preferable. However, a PCI card is just fine for most business applications--just not for 3D games etc. AGP requires software support from your operating system, graphics card, and graphics drivers. Windows '98 has built-in support for AGP, but Windows '95 does not. Video Memory
For professional
graphics, look for a card with anywhere from 32MB to 128MB RAM (or higher),
depending on your needs. Before an image shows up on your screen, all the data that goes into creating it must first pass through the video memory. The more color, texture, and effects there are making the image look realistic, and the higher the resolution, the more data there is that must pass through the video memory. A larger bandwidth allows more data to pass through the video memory per second. Memory Bandwidth = speed of the memory * width. Over the years there have been numerous types of memory used on video cards. Today, however, nearly all PC video cards have either SDRAM or SGRAM memory. The width of the memory will be either 32, 64, 128, 256 bits, or even higher. It's not uncommon to find the memory's bit width listed in the video card's title. In addition,
you may notice that many high-end 3D cards have DDR (Double Data Rate)
SDRAM or SGRAM. If a video card has DDR it means the card transfers data
on both the rising and falling edge of the clock cycle, and therefore
has double memory bandwidth. Also, Direct Rambus DRAM (RDRAM), a new all-purpose
memory developed by Rambus Inc., may also start showing up on graphics
cards. This dilemma lead to the use of Application Program Interfaces or APIs. The software vendor writes the program's graphics commands in standardized code for the API--rather than for the chip itself. Then, the graphics-chip-maker writes driver software, which translates the software's standardized code into a format that is easier for the graphics chip to understand. In the mainstream PC world, two 3D graphics APIs are dominant--OpenGL and Microsoft's Direct3D. If you plan on playing 3D games, it's a good idea to make sure your card supports both APIs--that way, you should be able to play almost any PC game. Be aware,
that there may be a version of a particular game written specifically
for your video chip, rather than for an API. This version will give you
better performance than an OpenGL or Direct3D version. But the trade-off
is that you won't be able to play that game with any other graphics chip
(for instance, on a friend's computer, or if you upgrade to a video card
with a different chip). The driver software is written by the chip-maker. Some chip-makers write very efficient drivers, and some don't. Well-designed drivers can improve the performance of a graphics card to the point that a mediocre card with a great driver can outperform a high-end card with a poor driver. It's a good idea be certain you are using the most recent driver. Chip-makers are constantly updating drivers to ensure that their chips will function properly with new applications. In addition, driver updates may fix bugs. Often, updating your chip's driver is as easy as going to the manufacturer's website and downloading the latest version. But if you run into trouble, try visiting driverguide.com. 3D Graphics
Stage
1: Transform and Lighting The next step is lighting. Shading, reflection, shadows, and other lighting effects are added to the scene depending on an object's position relative to the light source. In addition, when a character moves in a 3D game, the T&L engine is also responsible for recalculating the position of all the objects in the image. Stage
2: Rendering A number of different techniques may be used during the rendering stage. The more techniques used, the more realistic the image appears. But the down side is that it's more work for your card and CPU, and could affect performance. When the system can't keep up it may cause the frame rate to decrease. The frame rate is the number of frames that can be displayed in a certain amount of time. An excellent 3D card can display 60 frames/sec. even at high resolutions (6/01). If the frame rate gets too low, then movement will appear choppy--a problem referred to as dropped frames. Some video card makers deliberately pick and choose which 3D techniques to include, in an effort to steer clear of dropped frames. Here is a list of 3D techniques you are likely to see mentioned. Gourad
Shading: Helps define the shape of 3D objects, giving them the appearance
of depth.
The following are a few popular special features you might want to keep in mind when you're shopping for a video card. DVD Acceleration: If you have a DVD drive on your computer, or plan to get one, this feature will improve the quality of playback. The information on a DVD disk is highly compressed--that's part of the reason why they can hold so much. Video cards with DVD acceleration have special hardware that improves their ability to process highly compressed information, which means smoother playback with few or no compression artifacts. TV Out: TV Out refers to a video card's ability to display its signal on a TV or VCR. If you have a DVD drive but don't like watching movies on your computer, this feature will allow you to transfer the picture to your TV. It's also great for gamers, and handy for giving presentations. Multiple
Monitors: This feature enables you to connect a second monitor and work
on different tasks at the same time while keeping both in view. Currently, some major names in the graphics chip business are Nvidia, Matrox, and ATI. Nvidia calls their chips GPUs (graphic processing units). They sell their GPUs to card manufacturers such as Gainward, MSI, Asus, Visiontech, Daytona, and others. However, ATI and Matrox produce cards under their own names. 3Dfx, maker of the popular VooDoo line of cards, was bought out by Nvidia in 12/00, however their cards are still on the market. The following are the primary graphics chip families, listed by manufacturer. In some cases we've listed the manufacturer's description of the chip as found on their website, to help give you an idea of what's available. ATI
All-In-Wonder Radeon Radeon 64MB
DDR version Radeon 32MB
SDRAM version Rage 128
Pro Technology: "Designed for mainstream 2D/3D graphics and multimedia
acceleration."-ATI website. This family includes: Matrox
GeForce4
Ti 4600 GeForce4
Ti 4400 GeForce4
MX 440 GeForce4
MX 420 GeForce3
Ti 200 GeForce2
Family: 3Dfx If you need any extra help, consider visiting an online community forum; again, Hardware Central, and Tom's Hardware have forums where folks always seem willing to offer their opinions and advice. In addition, there are step by step installation guides available at sites across the Web, such as the "Video Card Installation Guide" at Sharky Extreme (sharkeyextreme.com). Congratulations!
You're ready to shop for a new video card! |
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